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The considerable deviation from the God of War formula began "many years ago" as Sony Santa Monica, "decided we were going to go in and rip up the entire thing, put all the pieces on the floor" to suss out the key tenets the team wanted to carry over, Sony's Cory Barlog explained.
This was always Kratos' game. "From the beginning," Kratos was part of the plan. In what's being called the "Greek era" of God of War, the character is established as an antihero, a completely murderous madman. However, in this new "Norse era" of the series, the goal is "bringing him closer towards making the right decisions" and "giving him an opportunity to change."